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Ziglings - Exercises 21-44
Game Programming in Zig: Sliding Puzzle [Part 11.0/13]
Game Programming in Zig: Sliding Puzzle [Part 11.5/13]
Game Programming in Zig: 4x4 Sudoku Game [Part 11/24]
Game Programming in Zig: 4x4 Sudoku Game [Part 22/24]
Game Programming in Zig: Sliding Puzzle [Part 7/13]
Game Programming in Zig: 4x4 Sudoku Game [Part 1/24]
Game Programming in Zig: Sliding Puzzle [Part 13/13]
Game Programming in Zig: Sliding Puzzle [Part 6/13]
Game Programming in Zig: Sliding Puzzle [Part 1/13]
Butterfly App / 4x4 Sudoku Game in Zig: Appendix B
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Last Updated: October 27, 2026
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Summary
After (many) attempts, we finally create the correct Decided I wanted to see how developing We change the random starting states of the puzzle, since in general a random starting configuration will only be solvable 50% of ... We add in a quote to play with the end state of the The detour into bitmaps is over! In this stream we created four square textures, each containing a glyph from our bitmap. With this ... We add an instructions screen, and add images of mice with dots on their buttons. We'll finish it up next time. All code is available ... We get OpenGL to render textures in our We publish the project, making a "release" for the project on GitHub, and uploading the We add another VAO and VBO into the program to render the fragment shader from the previous stream as a background. Twitch: ...
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