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Sliding Puzzle Game / 4x4 Sudoku Game in Zig: Appendix A
Game Programming in Zig: Sliding Puzzle [Part 3/13]
Game Programming in Zig: Sliding Puzzle [Part 11.5/13]
Game Programming in Zig: Sliding Puzzle [Part 2/13]
Game Programming in Zig: Sliding Puzzle [Part 13/13]
Game Programming in Zig: Sliding Puzzle [Part 6/13]
Game Programming in Zig: Sliding Puzzle [Part 10.0/13]
Game Programming in Zig: Sliding Puzzle [Part 5/13]
Porting Sliding Puzzle Game in Zig to the Web [Part 4/n]
Porting Sliding Puzzle Game in Zig to the Web [Part 3/n]
Game Programming in Zig: Sliding Puzzle [Part 9/13]
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Last Updated: October 27, 2026
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Summary
We get OpenGL to render textures in our We change the tile border color and then test out the We change the random starting states of the We animate the tiles of the grid. Twitch: 10aded ; Github: 10aded ; Mastodon: 10aded on the gamedev.place server. We add in a quote to play with the end state of the We use OpenGL (via zglfw and zopengl) to draw the tiles and link up the movement logic from last stream. Twitch: 10aded ... We publish the project, making a "release" for the project on GitHub, and uploading the We add another VAO and VBO into the program to render the fragment shader from the previous stream as a background. Twitch: ... We get the rest of the winning fading animation working. During the stream our camera froze so we had to restart the stream, ... We massively simplify our Fisher-Yates / Xorshift implementation and get it into the We continue to port our desktop
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