Introduction of Game Programming In Zig Sliding Puzzle Part 1313
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Game Programming in Zig: Sliding Puzzle [Part 10.5/13]
Game Programming in Zig: Sliding Puzzle [Part 2/13]
Game Programming in Zig: Sliding Puzzle [Part 11.5/13]
Game Programming in Zig: Sliding Puzzle [Part 5/13]
Game Programming in Zig: Sliding Puzzle [Part 7/13]
Game Programming in Zig: Sliding Puzzle [Part 6/13]
Game Programming in Zig: Sliding Puzzle [Part 10.0/13]
Sliding Puzzle Game / 4x4 Sudoku Game in Zig: Appendix A
Game Programming in Zig: Sliding Puzzle [Part 4/13]
Porting Sliding Puzzle Game in Zig to the Web [Part 4/n]
slider.c, block sliding 15 Puzzle game, or 3 to 99 Puzzle
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Last Updated: October 27, 2026
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Summary
We publish the project, making a "release" for the project on GitHub, and uploading the We change the random starting states of the We animate the tiles of the grid. Twitch: 10aded ; Github: 10aded ; Mastodon: 10aded on the gamedev.place server. We change the tile border color and then test out the We use OpenGL (via zglfw and zopengl) to draw the tiles and link up the movement logic from last stream. Twitch: 10aded ... We add in a quote to play with the end state of the We massively simplify our Fisher-Yates / Xorshift implementation and get it into the We get OpenGL to render textures in our We add another VAO and VBO into the program to render the fragment shader from the previous stream as a background. Twitch: ... We get the rest of the winning fading animation working. During the stream our camera froze so we had to restart the stream, ... We implement a super crude version of the the Fischer-Yates algorithm and the extremely simple xorshift PRNG. We verify ...
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