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3D Rasterization and Depth-Testing in Java
FFP v0.4.0 || 3D Java software renderer || Lightmaps
FFP v0.4.6 || 3D Java software renderer || An alternative to mip-mapping
Java Perspective 3D Rendering - first test
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Last Updated: October 27, 2026
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Summary
Going through the book Developing Games In Just another quick scene demonstrating the As well as adding ray traced shadows and colored lights, I added a fullscreen mode. Note: by ray traced shadows, I mean that I'm ... demonstration of multithread raytracer in ok admittedly the title doesn't make a whole lot of sense but basically: i implemented a raster board i implemented depth Showing off relatively new functionality in the FFP (Fixed Function Pipeline) Decided to upload a new video of this small project of mine. Video of the first version here: ... Backface culling! Z buffering! Rasterization! Added shadows to the lightmaps by ray tracing and This is a quick program I wrote for fun. W,A,S,D to move and spacebar to jump. You can download the source code at ... Since I'm not a personal fan of implementing mip-mapping, I thought of a way to go around it. Here you can see what I've thought ...