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[OpenGL & C Game Engine Dev] Editor and Materials
[OpenGL & C Game Engine Dev] Emissives and Model
[OpenGL & C Game Engine Dev] Emissives and Model
[OpenGL & C Game Engine Dev] Cleaning and Maybe Modeling
OpenGL c++ game engine dev: UI debug menu
[OpenGL & C Game Engine Dev] Editor and Modeling
[c + opengl game engine dev] u-why does it not work (ui)
[OpenGL & C Game Engine Dev] Late Modeling
Recreating Noita's Sand Simulation in C and OpenGL | Game Engineering
[C Game Engine Dev] Bugfixes
[OpenGL & C Game Engine Dev] MSAA
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Last Updated: October 27, 2026
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Summary
join the discord! discord.gg/ez6axU9JAv commands: !specs !keyboard !font !theme !discord We will be moving the lightmap ... Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Since last clip there's emissive glow for the lights, glass decals, weapon swap, and the AKs74u has Exploring and attempting to recreate Noita's "Falling-Sand"
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