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Coding Adventure 101
Coding Adventure: Simulating Fluids
Coding Adventure: Chess
Coding Adventure: Analyzing Audio
Coding Adventure: Terraforming
Coding Adventure: Ray Tracing
Coding Adventure: Making a Better Chess Bot
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Ant and Slime Simulations
Coding Adventure: Marching Cubes
Coding Adventure: Additive Synthesis
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Last Updated: October 26, 2026
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Summary
I created a little generator for coming up with (mostly terrible, but occasionally interesting) Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ...