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Forward rendering with light clustering test
Cluster-based rendering, Nanite-style (200M triangles in 1ms)
Clustered Forward + and Clustered Deferred Rendering
Clustered Forward Rendering Demo
Volume Tiled Forward Shading
Managing many lights in real time with clustered shading
Clustered Forward Shading + Physics Test
Clustered forward rendering in the bevy game engine
Clustered Shading
Clustered Forward Rendering
Vulkan Deferred/Forward Renderer
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Last Updated: October 26, 2026
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Summary
This is a -up to my previous video that tries to address some of the raised concerns. Slides: ... pretty happy with these results although it still needs some work. turns out the slowest part is assigning lights to Personal and strongly opinionated rant about why one should never use deferred shading. Slides: ... Original video: youtu.be/CfjvpKKMarI This is a quick program i wrote in Free Pascal/Lazarus to test github.com/byumjin/Project5-WebGL- Slides for the talk: efficientshading.com/2016/07/12/game-technology-brisbane-presentation-2016/ Shading with many lights ... Custom physics/graphics engine from around 2018. Uses ... renderer capable of deferred and