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Last Updated: October 27, 2026
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Summary
Join the Discord: discord.gg/4tHeAkxNg7 In this episode I go over how to integrate the newest version of SpaiR so yea I kinda scrapped my old engine and iterated upon it, this time with actual asset management, editor, scene management ... In this video we will setup the A demonstration of all the technologies implemented in my own engine: Global Lighting, Cascaded Shadow Maps, Ambient ... Implementation of x3dom.org/pop/files/popbuffer2013.pdf with vertex morphing from ... Adding textures to our game after a little break Slick Util JAR: github.com/CodingAP/lwjgl3-tutorial/tree/master/tutorial8 ... Realtime lightmapping, 1x1 lumel/texel per voxel-vertex. Occasionally, a complete rebuild of the lightmap is triggered at runtime, ... Just writing a little bit more code for my gui. Just finished up some of the character layouts and will later add word layouts. Just a few fixes before we end the