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[openGL] Rust gfx-rs 08 Glutin update and metalness
Rust, OpenGL and Particles Ep.001
I tried learning OpenGL in 7 days - using Rust
[openGL] Rust gfx-rs 09 Scenes and scene loading
[openGL] Rust gfx-rs 05 Enlightenment
[openGL] Rust gfx-rs 04 Engine Test
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Last Updated: October 27, 2026
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Summary
I added a sound (in a parallel process) and a small game mechanic. I consider this engine as finished now. I learned much stuff ... Following along the University of Utah's CS6600 lectures, and completing project Episode 3. Set "uniform" data from the application, and read this data within shaders. First, a note on the viewport. Then we'll use ... I created a model loader for the renderer with the tobj crate: github.com/Twinklebear/tobj Its quiet fast compared to blender. As you'll see I added normal maps. The rest is behind the scenes. Music: youtube.com/watch?v=tDexBj46oNI. I updated Glutin and with it the input system. Now the input "feels" much more direct. Also tried faking the PBR metalness effect by ... Spare time project for learning Graphics programming is so cool! I managed to make a water shader, load 3d models, create a beautiful transition shader in just 7 ... This time no sound because of some technical errors on my side :/ However, I implemented a small "Scene" system which can ... This time I added all the light types to the engine. As usual they are integrated quiet comfortable into the main file. Picture credit: ... Most of the information is in the first screen :D. However I made a material system and some kind of "easy-API" for the engine to ...