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Last Updated: October 26, 2026
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Summary
I will compare the performance of regular A quick look at my custom A* Pathfinding implementation managing 100k individual agents simultaneously on a grid-based map. 150K objects with gravity calculations. Sign up for the Level 2 Game Dev Newsletter: eepurl.com/gGb8eP This video will teach you how to write basic In this Quick Tip we are going write a basic Unit What if you could animate thousands of characters on screen without tanking your performance? Enter Vertex Animation Textures. UPDATED DOTS 1.2 TUTORIAL youtube.com/watch?v=4ZYn9sR3btg Learn what is 600000 animated bones and about 300 million skinned vertices per frame, at a steady 30 fps in the Get my Complete DOTS Course! cmonkey.co/dotscourse Play my Steam game! cmonkey.co/dinkyguardians ... This is a small demo project I have made to learn and to check the performance gain of the new A discussion of the fundamentals and implementation of