Subpixel Corrected Flatshaded Cube Rendered With Amiga Blitter Information Guide

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Subpixel-corrected flatshaded cube in VGA unchained mode
Subpixel-corrected flatshaded cube in VGA unchained mode
Bit Blit Algorithm (Amiga Blitter Chip) - Computerphile
Bit Blit Algorithm (Amiga Blitter Chip) - Computerphile
Subpixel-corrected flatshaded cube on Hercules
Subpixel-corrected flatshaded cube on Hercules
Amiga 500 - Blitter Speed Test
Amiga 500 - Blitter Speed Test
Amiga 500 - Blitter Speed Test, take #4
Amiga 500 - Blitter Speed Test, take #4
Blitter Flatshading 768x200
Blitter Flatshading 768x200
Cpu+Blitter Filling
Cpu+Blitter Filling
AMIGA BLITTER OBJECT FULL SCREEN
AMIGA BLITTER OBJECT FULL SCREEN
286 donut, subpixel correction disabled
286 donut, subpixel correction disabled
Subpixel correction
Subpixel correction
Subpixel-corrected flatshaded cube in PCjr/Tandy 16-colour mode
Subpixel-corrected flatshaded cube in PCjr/Tandy 16-colour mode

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Last Updated: October 27, 2026

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Information Sub-pixel accurate rasterization using the Amiga blitter Guide
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Summary

This is my second attempt to make the This is a first attempt to make the A routine in 68k assembly for the The Bit Blit algorithm dates back to Xerox PARC, but was famously used to sell the This is my polygon routine ported to Hercules 720x348 monochrome graphics mode. I also added some basic dithering, so that ... 320x200 screen, 16 colours with 13 32x32 pixel I've created a compile-time codepath for An alternative version of the donut renderer for 286 processors, to compare with the This is a demonstration of the effect of

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