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ROBpOcket Progress #7 (Unity)
6 Months of Learning Game Development in Unity (Progress & Result)
1 Year Of Learning Game Development In Unity...
ROBpOcket Progress #17: Campaign/Tutorial Proof of concept
ROBpOcket Progress #16 Implemented the core system. And added a new core
ROBpOcket Progress #10 Added some polish!! Raw gameplay
2 Months Building My Unity Game: Small Steps, Real Progress
ROBpOcket Progress #6 (UE4)
Cloning the Climbing of Shadow of the Colossus in Unity | Part 1
ROBpOcket Progress #4 (UE4)
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Last Updated: October 26, 2026
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Summary
Building My Own Realistic Combat Game — Development Added assist attacks and a second fighter. The assist mechanic opens more combo possibility. Changed the tagging to go run of ... Reworked movement: 8 way movement (with animation blending). Increased movement speed. You don't have to wait for the ... Some gameplay footage of me playing against my brother. Added some more features, polished the game and changed the art ... This is what half a year of learning I've spent the last year making games and learning game development in I want to mix tutorial/campaign into a gamemode that's tekken force combined with ori. I've been told before that players wouldn't ... A look at the core system. Special abilities are not tied to the fighter. It's tied to the selected core which can be picked during ... Added GGPO Rollback netcode in the UE4 version. Ported over to UE4(still some features missing). Added endless stages & dashing.