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I Spent 5 Years Making This Game Engine
OpenGL/Vulkan c++ game engine dev: #ππππππ πππππ οΌ°ο½ο½ο½ οΌ
VKEngine (Vulkan and C++ 3D Game Engine) - Version 1 Feature Showcase!
I made several visualizations using Vulkan in just 1 week, and here's how. (Daxa library showcase)
One Month of Vulkan Game Engine Development
3 Months of Vulkan Game Engine Dev - Gizmos
C++ Vulkan Game Engine - Bamboo v1.1
Should you start with OpenGL or Vulkan
Making an Editor for my Vulkan Game Engine
I'm Making a Game With My Own Engine
Custom C++ Vulkan Game Engine - Day 0 [Timelapse] [No commentary]
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Last Updated: October 26, 2026
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Summary
In this video, I show my progress of learning OpenGL and how it helped me to create a My attempt at writing a little graphics and compute library with To learn for free on Brilliant, go to brilliant.org/Zyger/ . You'll also get 20% off an annual premium subscription. I promisedΒ ... Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis alignedΒ ... I've spent the last 5 years building my own custom C++ This stream got cut short for mermaid titties and the channel recieved its first strike. Part 2 is on my alt count. SurpsinglyΒ ... This week I added MikkTSpace Normal Mapping, Cascaded Shadow Maps, Optimized Alpha-to-Coverage (A2C), and I optimizedΒ ... Patrick and I are just putting together the finishing touches on Patrick's main codebase github.com/x2w-soda/Ludens. In the third month of developing a Code: github.com/Code-Guy/Bamboo Features: 1.Play in Editor(PIE) 2. my Failproof OpenGL course for beginners: udemy.com/course/failproof-opengl-for-beginners/? In the fourth month of developing a After 3 years of developing a DirectX11 WARNING: During the recording, I kept alt tabing between windows so there will be changes in brightness throughout the video.