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Last Updated: October 27, 2026
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Summary
Let's try to turn some dot products into a 3D world! Support GitHub page: github.com/brilliantgames/BG-C- As a part of two semesters research of undergraduate research at Taylor University, I development a multi-threaded tile-based ... Perspective-correct rendering with flat light. with epic perspective incorrect interpolation. I know too much about dot and cross products now. Source: github.com/andrew-lim/sw3dcpp. Download link: bondarev.nl/?attachment_id=130 C++ (VS2008) Triangle count: ~180k Features: -Fragment Shader System ... It's an exercise to consolidate knowledge of homogeneous coordinates and paper: cg.tuwien.ac.at/research/publications/2022/SCHUETZ-2022-PCC/ source code: ...