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ECE 459 (Programming for Performance) Assignment 1 description
ECE 459 Lecture 10: System Design
ECE 459 Lecture 9: Algorithmic Complexity
ECE 459 Lecture 28: Simulation Profiling
ECE 459 Lecture 4: Rust: Breaking the Rules for Fun and Performance
ECE 459 Lecture 9: Some Parallelization Techniques
ECE 459: Of Asgard... (Valgrind)
ECE 459 Lecture 9: Parallelism
ECE 459 Lecture 28: Causal Profiling
ECE 459 Lecture 32: Probability
ECE 459 Lecture 12: Atomics
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Last Updated: October 26, 2026
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Summary
We spend a few minutes to discuss why the course is (now) taught in Rust, and what it is about Rust that makes it advantageous to ... The writeup at github.com/jzarnett/ece459/blob/master/labs/Lab1.pdf has all the information as well; this is just if you'd ... Though this topic is by no means a replacement for a proper discussion of system design and software architecture, it highlights ... Are you tired of grinding leetcode? I mean, who isn't? Here, we'll discuss a bit about algorithmic complexity. This isn't about how ... Simulation is also an interesting approach to how we might learn about the performance bottlenecks of a software system. Having learned about the rules, we've already encountered some situations where we might want or need to break them. So let's ... We'll close out this topic by talking about some parallelization techiques that we can apply in the program, focusing in on a thread ... We'll learn about Valgrind, which although is much more intended for languages C/C++, can still be put to use in Rust in ... This is a look into how parallelism really helps us get things done, the limits of it, and how we might move beyond them. Causal profiling allows for running a what-if kind of assessment to understand the impact -- positive, negative, or none at all -- of ... A comically short review of probability. With apologies to actual stats experts. One way of not having problems with locks is, well, not having locks. We'll briefly cover atomic types in case you didn't get those in ...