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Coding Adventure: Rendering Fluids
Coding Adventure: Improving my Rubik's Cube Solver
Code Monkey Adventure Challenges 43-47
code monkey lvl 20-40
Beaver Achiever Sequencing and Simple Loops 40
Coding Adventure: Simulating an Ecosystem
Code Monkey Adventure Challenges 48-50
Coding Adventure: Procedural Moons and Planets
Coding Adventure 47
Coding Adventure 45
Coding Adventure: Simulating Fluids
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Last Updated: October 26, 2026
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Summary
When x = turtle.distanceTo banana, you are supposed to write turtle.step x, not step x or x. Remember to , and leave ... this is how you do these levels. We've succeeded in the past to make a bunch of little balls behave a fluid, but can we now make them look a fluid too? Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables. Get help with the Beaver Achiever Sequencing and Simple Loops activity Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ...