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Last Updated: October 26, 2026
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Summary
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Playtest Executables: drive.google.com/drive/folders/1ia46urIznamMXjHLtrOSI38CLM2lSkrD Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a Twitch ➤ twitch.tv/cakez77 Twitter ➤ twitter.com/Cakez77 Patreon ➤ patreon.com/Cakez77 ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ...
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