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raylib C++ Game Dev ( Marooned ) Late night experiments
raylib C++ Game Dev ( Marooned ) Zombie Shamble
raylib C++ Game Dev ( Marooned )
raylib C++ Game Dev ( Marooned ) Play Testing
raylib C++ Game Dev ( Marooned ) Magic Missile Collisions
raylib C++ Game Dev ( Marooned )
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Last Updated: October 27, 2026
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Summary
Adding a new spell to the magic staff. First I need to make magic missile projectiles exist. jhyde.itch.io/ Experimenting with making projectiles Clear save data command, and more. jhyde.itch.io/ Seeing if the game can run while streaming. If it can I will go back to work on the game. jhyde.itch.io/ I took the day off work because fuck that noise. Lets work on chain lightning some more. jhyde.itch.io/ Play the game and see what comes up. jhyde.itch.io/ Making the art and hopefully the class. jhyde.itch.io/ Working on a list of things. jhyde.itch.io/ Adding a shamble state to zombie AI to make them move more zombie . jhyde.itch.io/ Play the game until either I finish or it crashes, then find the source of the crash. jhyde.itch.io/ Adding more finishing touches to magic missiles. jhyde.itch.io/ Slash effect with code jhyde.itch.io/
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