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High-performance flying line using Orillusion based on WebGPU
Orillusion - Web3D Rendering Engine based on WebGPU
A new feature of DepthOfField is released in Orillusion based on WebGPU
PBR based on WebGPU
Real-time spatial and multi-reflection sphere rendering based on WebGPU
Learn WebGPU #2.3 Set Pipeline
GUI feature is provided by Orillusion based on WebGPU
Game Updates | Developed based on Orillusion using WebGPU
Game Trailer based on WebGPU from Orillusion Community
Learn WebGPU #3 VertexBuffer & BindGroup
Learn WebGPU #9.1 Compute Pipeline
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Last Updated: October 26, 2026
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Summary
We could finally handle the mesh in Combine multiple models into just one draw call and the property of transform and material could be controlled separately. Although 4K texture is good enough in most cases, we manage to Hope each developer could have a try! # This new feature could enhance the spatial effects apparently! Thanks for the great work from GUI provides high-performance user interface rendering capability. Anyone could have a try now! #
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