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The Three Principles Every Game Needs That Game Designers Have Forgotten
What Makes Games Deep On Depth, Luck, and Complexity with Jon Perry
How To Think Like A Game Designer
Defining Depth
What is FLOW THEORY in game design - The Basics - (Part 1)
What Does Depth Mean In Games (Game Theory)
11 Game Design Concepts in 18 Minutes
How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design
Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits
The 10 Basic Principles of Game Design Every Indie Dev Should Know
The Casual/Core Fallacy - Designing for Depth - Extra Credits
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Last Updated: October 27, 2026
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Full list of resources/talks below, as well as credits for background Get bonus content by supporting The first 500 people to use my link in the description or scan the QR code will receive a one month free trial of Skillshare! The arbitrary division between casual and core